Weekly Update News #2


Heya! It's time for some more news!

Let's get into it.


I feel like I should try to address how we're developing content for the game, as well as the work (and time) required to do it.

In our team, we like to split the workload into 2 major types.
Art workload: Character art, Background art and HCG (where all the juicy stuff happens)
Writing workload: Character dialogue/story scenes, code (code just means everything related to the game engine and dialogue implementation)

Let's talk about the art workload first. By the nature of Visual Novels, we are going to be reusing a lot of art assets, mainly character art and background art. We don't need to redraw everything, so the workload will get smaller as time goes on. The HCG workload doesn't get smaller as time goes on, since a fresh set of art will have to be drawn for every new scene.

The writing workload unfortunately doesn't get smaller as time goes on but it won't increase as well. The game's story is largely planned out (before any of the development work began). It's just the matter of refining and polishing.

We won't be introducing new characters and locations constantly. So at some point in the game's development, all character and background art will be complete. This will mean that the entirety of our art team can focus on drawing HCGs only for the new updates.

So, if the game's development cycle goes normally (which it currently is). With each new game update, the time gap between new updates should be decreasing as there is less work needed to be done. Which is GREAT!

The updates may seem slow but it is the nature of developing a Visual Novel game with incremental updates. We also don't want to rush out story chapters that feel rushed or incomplete (we would like to avoid going back and editing old chapter's scripts, as that would be more work).

Yeah. That's it for now. Let me know what topics I should talk about here for the next one!

- Overclock Studios Team

Get Tail Saga : The Princess Apprentice

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