Weekly Update News #10


Time sure flies! It's already our 10th week of news updates!

I'm going to get back to talking about the game itself now!
This week... PACING AND GAME UPDATES!

What do I mean when I say pacing and game updates?


The way we've been putting out updates now happens to line up pretty well with the pacing of the chapter's story. v1.x is the beginning, v2.x is the middle, and v3.x will be the end of the chapter. So the pacing will feel fine when played as it's being released over time. 

I want to highlight that this is only the introduction chapter of the story. Chapter 1 doesn't have an overarching story arc, so it feels fine pacing wise to be played part by part.

...but it might become a problem in future chapters where there's a story to tell throughout the chapter and I don't think it's possible to pace out the chapter's story between 2-3 updates across a few months that won't kill the pacing.

So right now... there's a choice to be made after v3.x (chapter 1) is done.
1. Shorter chapters to keep the pacing between updates somewhat consistent?
2. Longer time between updates, but probably 1 chapter worth of content per update?

Nothing concrete now, and this is not really an announcement or anything like that. Just something to think about and I want your feedback as well! What do you think about this whole situation? Or it's not really a problem with how things are going?

...That's it for now! Have a nice day! Now. back to the grindstone...  

- Overclock Studios

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